Misc Development Screenshots
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Official City Demo screenshot
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Skyscraper design concept
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Early screenshot of the multi-engine (Engine Contexts) structures in the C++ debugger (Eclipse on Debian Linux)
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Memory usage (heap profile) of Skyscraper in Valgrind on Linux
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This is the first image of Skyscraper powered by the Ogre engine taken in November 2010. Skyscraper previously used the CrystalSpace engine.
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This is the same as the previous, but a better view.
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This shows the framerate before the batch optimization was introduced (via the Dynamic Meshes feature). NTCC was getting about 30fps.
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This shows the framerate after the batch optimizations. NTCC now has around 45fps.
Next is a series of photos from a test when I made 14,000 floors. Taken December 6, 2009.
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This was a test from the same time, doing 100,000 floors.
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